LiveCPK makes it possible to replace game content at run-time with content from files stored on disk, instead of having to pack everything into CPK-archives. (This feature is similar to Kitserver's AFS2FS and to FileLoader for earler versions of PES). Depending on how and when exactly the game reads the replaced files, you can even live-edit some things, like textures or 3D models, without exiting the game.
If you know a little bit how to program, you can write your own game logic using Sider's scripting engine. This requires some reading and understanding of how the game works, but it's really not that hard ;-) See scripting.html - for detailed documentation on that.
How to update your existing sider :
Take sider.dll from 6.3.3 archive. Keep everything else you already have
Sider 6.3.3 works with PES 2020 1.04.00
Features :
- Time extender (match.minutes option) --> See this post- LiveCPK
- Most of Lua scripting engine is supported (except for "kits"), including overlay
- Camera module with Fanview camera controls and replays on/off switch. All credit to @nesa24 for game internals research.
- New event: "set_match_settings" - allows to enable extra time and penalties, as well as set difficulty to 6 (Legend?).
HOW TO INSTALL :
1. Extract with WinRAR and done ( Sider 6 doesn't need to be extracted in game folder, you can place Sider anywhere 😀 )2. Run sider.exe, it will open a small window, which you can minimize if you want
3. Run the game and Sider should automatically attach to the game process.
Thread : https://www.evo-web.co.uk/threads/sider-6.80611/
*See doc/readme.txt for information on how to use it. The livecpk/ball-root is an example of LiveCPK usage, with Champions League ball created by @Hawke.
ONE CLICK LAUNCH
The "one-click launch" mode is a new way to run sider. It works like this: You start sider; sider will launch the game, wait for it to start and have its sider.dll loaded into game process. After that, the sider.exe program will exit, but the game will continue to run with sider activated (via sider.dll). Note that this new mode is disabled by default. To enable, add this line to your sider.ini file:start.game = "steam://rungameid/996470"
The traditional way - where you first start sider, then start the game - is also still supported
Homepage/Manual Instruction [ Important ] : https://mapote.com/doc/sider
Changelog
6.3.3- fix for crashes. If a Lua module was using the new "match" library (such as, for example, GoalSongServer.lua) - it could lead to crashes in some circumstances. This is fixed now.
6.3.2
- corrections for kit attributes: ChestNumberY, NameY
- bug-fix: non-ASCII filenames are supported now by audio lib
- overlay toggle plays when toggled on/off by gamepad
6.3.1
Quick update for 6.3 release:
- bug-fix: if overlay is disabled in sider.ini, then any attempt to play a sound with audio lib will crash the game (Thanks @predator002 for bug report!)
- minor documentation fixes
6.3.0
This is a major release with some internal things reworked and also new features added.
What's new:
- audio library to play music and sounds (MP3/WAV/FLAC). See docs - for many examples (with CR7 too).- all dependencies statically linked into sider.dll: no external DLLs needed
- new HTML documentation. With pictures :) Read it! (No more excuses for incorrect installation)
- experimental match stats library: get current score, match clock.
The new shiny HTML docs are included in the 6.3.0 archive, and are also available online here:
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